Oct 26, 2006, 07:29 AM // 07:29
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#41
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by Arcador
I can guarantee it is not ment to be this way.
Let me give you again the example.
You have 2 sec spell. For example use RoF.
You run to some location, you hit '4' to cast this spell, but after 0.5 secs (image it is your latency) you arive at this spot as server point (your movements are 0.5 secs late for the server). Thanks to the system developed by ANET you do not sence this latency and your skills arrive at time. BUT now casting a spell RIGHT after the move, you will automove after 0.5 secs AND your spell will get interupted. So basicly you must wait 0.5 secs everytime you stop moving before casting spells. For people with slow conection this time may incease to 1.5 secs.
Previously this was avoided thanks to the Anet sync system and worked very well, but now seems to be somehow broken.
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Funny you say that, in my bug report I told them I think they had a latency issue on their hands. The server seems out of synch. Look at the monsters hitting people with teleporting swords on runs. I think this issue spans much further than just movement. After the bug report I know they are working on a fix, we just have to wait on the devs now. Something this serious will not be ignored. If it does, then I would know when to stop playing.
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Oct 26, 2006, 07:31 AM // 07:31
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#42
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Academy Page
Join Date: Apr 2006
Guild: Knights and Heros
Profession: Mo/
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Yes please fix this I sometimes play a bonder monk and it is already tough trying to keep up spamming blessed sig. If I have to make sure Im absolutly still before doing it, its going to ruin that build.
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Oct 26, 2006, 07:38 AM // 07:38
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#43
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Note that guildwars had major latency issues with Factions during week 1. I think that because they are synching the new nightfall servers to the archive we are experiencing these "lag" issues. I really hope... for them... they wont be permanent
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Oct 26, 2006, 07:41 AM // 07:41
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#44
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Frost Gate Guardian
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Quote:
Originally Posted by Carth`
Can't say I noticed it. But if what you say is true, I can only see it as a good thing. I used to find it hard to cancel anything that took 1 second or less to cast. It was like your character stopped responding. (and I have a map up most of the time so Esc just closes that)
If you find you're cancelling a lot of things, try not moving until it's done. You're just used to being able to start moving just before it finished, and although you didn't move, you were used to doing it.
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finally
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Oct 26, 2006, 07:42 AM // 07:42
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#45
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Quote:
Originally Posted by ectospasm
finally
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sorry bro the problem is deeper than that, anything that is cast while used in unison with a directional key is automatically canceled by a latency jerk. This is simply not acceptable.
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Oct 26, 2006, 07:44 AM // 07:44
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#46
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Frost Gate Guardian
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Kudos to Anet for introduction of the /stuck command.......
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Oct 26, 2006, 07:48 AM // 07:48
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#47
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Materials Storage for everybody? -bug?
A friend of mine who owns Prophecies, but not Factions, has been wanting the materials storage even since he heard about it. I don't blame him.
The problem is it's now supposed to be open to everyone, at least according to the update notes. He went to a Xunlai representative, and paid for it, but he still doesn't have it. The Xunlai rep says he's already purchased the upgrade now, but there's no tab or anything.
Bug? Anyone else having this problem?
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Oct 26, 2006, 07:50 AM // 07:50
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#48
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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its a intended feature, stated on the updates.
But sound like a bug that its not working.
From the list of things going wrong, i am not surprised this is one of them.
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Oct 26, 2006, 07:52 AM // 07:52
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#49
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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nvm, you edited... so I retract.
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Oct 26, 2006, 07:53 AM // 07:53
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#50
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Krytan Explorer
Join Date: Feb 2006
Profession: P/
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Another reason for everyone to break out their leeroy wammos.. :P
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Oct 26, 2006, 07:56 AM // 07:56
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#51
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by Aera Lure
YES! This is awful. Its far too sensitive. Thank god someone else noticed it. I was complaing about it and no one noticed becasue everyone else was complaing about AoE and aggro issues, which also sucks. Never before though, having played healing monk for a long time now, have I ever interrupted myself better than any enemy target could.
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You can say that again, it's so irritating and really getting on my nerves.
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Oct 26, 2006, 08:14 AM // 08:14
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#52
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Frost Gate Guardian
Join Date: Aug 2005
Profession: W/E
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still downloading but if that's true yep, i agree
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Oct 26, 2006, 08:15 AM // 08:15
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#53
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Academy Page
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i would agree with such things, i prefered the sensitivity before made kiting alot easier, which from a monks point of view is essential for survival. this is only mildly irritating with 1/4 casts, where as something like SoD, is cancel so easily.
however another point not addressed is the camera's new knee jerk reaction to rotate behind the monk to see an off-screen heal, which is completely out of line, doesn't effect a pve monk so much, but in a gvg where your eyes should be on whats happening to have your entire view altered can be quite devastating.
please anet, fix this soon, soo many other monks are complaining in the local districts
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Oct 26, 2006, 09:27 AM // 09:27
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#54
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Trans Tasman Alliance
Profession: N/R
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Some Problems
Hey after the update I've been playing Alliance Battles in Etnaran Keys.
First off I noticed in the town, when people we're trying to join the group the names started to overlap the Accept and Rejected buttons instead of creating a scroll bar.
Then in the mission, I got stuck under the bridge and the /stuck command didnt do anything so I couldnt do anything the whole match. :S
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Oct 26, 2006, 09:28 AM // 09:28
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#55
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Frost Gate Guardian
Join Date: Apr 2005
Location: EST
Guild: K A R M A
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besides the skills interrupting, the auto camera change is soooooo annoying. As a monk if you heal someone behind you, your camera turns 180 degrees. Then you heal someone in front of you, your camera turns 180 again. Trust me, that's not normal nor should it be.
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Oct 26, 2006, 09:31 AM // 09:31
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#56
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Krytan Explorer
Join Date: Mar 2005
Location: Brighton, UK
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Hey guys,
We know about the skills-being-interrupted wrongly issue and there should be a fix with the next update. It won't be a problem for too long .
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Oct 26, 2006, 09:37 AM // 09:37
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#57
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Yay!!!!!!!!!!!!!!!!!!!!!!!!!
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Oct 26, 2006, 09:37 AM // 09:37
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#58
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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thats good to kno alex
was starting to get a bit fustrated, casting aegis on a monk was impossible while kiting around, had to be super safe and stop dead in my tracks and made sure my fingures wernt even close to the directional keys lol
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Oct 26, 2006, 09:50 AM // 09:50
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#59
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Krytan Explorer
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
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Man this is crazy i was just monking in RA while trying to kite a warriror everything would cancel, which was very annoying was kinda like "zomg i cancelled b-light again.. OMFG AGAIN... and AGAIN Ahhh!!!!! noooo now i cancelled RoF!!! yarg"
Thank You for the update
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Oct 26, 2006, 09:58 AM // 09:58
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#60
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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2 bad, sounds like ur buddy lost 50g...
I guess they'll fix that soon.
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